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Game development essentials : game simulation development / William Muehl, Jeannie Novak.

By: Contributor(s): Material type: TextTextPublication details: Clifton Park, NY : Thomson / Delmar Learning, c2008.Description: xxvii, 242 p. : ill. (chiefly col.) ; 26 cm. + 1 CD-ROM (4 3/4 in.)ISBN:
  • 9781418064396
Subject(s):
Contents:
History: how did we get here? -- Audience: who uses simulations & why? -- Education: game simulations for learning and instruction -- Business: simulating the workplace -- Military: virtual soldiers on a simulated battlefield -- Sports: bringing the action into the living room -- Creative arts: tools that challenge and inspire -- Sandboxes: open-ended simulations -- The futures: where we're going.
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Holdings
Item type Current library Home library Collection Shelving location Call number Status Date due Barcode
Open Shelf Open Shelf UMK Kampus Bachok UMK Kampus Bachok FTKW Kampus Bachok Open Shelf Level 1 QA76.76.C672 M83 2008 (Browse shelf(Opens below)) Withdrawn 10022637
Audio Visual Audio Visual UMK Kampus Kota UMK Kampus Kota DEFAULT Kampus Kota Audio Visual QA76.76.C672 M83 2008 (Browse shelf(Opens below)) Available 10129702

Includes bibliographical references (p. 225-233) and index

History: how did we get here? -- Audience: who uses simulations & why? -- Education: game simulations for learning and instruction -- Business: simulating the workplace -- Military: virtual soldiers on a simulated battlefield -- Sports: bringing the action into the living room -- Creative arts: tools that challenge and inspire -- Sandboxes: open-ended simulations -- The futures: where we're going.

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