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41.
Rogue leaders : the story of LucasArts / written by Rob Smith ; foreword by George Lucas. by
Material type: Text Text; Format: print
Publication details: [S.l.] : San Francisco : LucasArts : Lucas Books ; Chronicle Books, c2008
Availability: Not available: UMK Kampus Kota: Damaged (1).

42.
The art of Darkwatch / [written by Farzad Varahramyan ... et al. ; edited by Aaron Habibipour, Erin Ward]. by
Material type: Text Text; Format: print
Publication details: Culver City, CA : Design Studio Press, 2005
Availability: Items available for loan: UMK Kampus Bachok (1)Call number: GV1469.15 .D37 2005 OS. Not available: UMK Kampus Kota: In Processing(Cataloging) (1).

43.
Structura : the art of Sparth / Nicolas Bouvier ; foreword by Lou Anders. by
Material type: Text Text; Format: print
Publication details: Culver City, CA : Design Studio Press, c2008
Other title:
  • Art of Sparth
Availability: Not available: UMK Kampus Kota: Damaged (1). UMK Kampus Kota: In Processing(Cataloging) (1).

44.
Microsoft XNA Game Studio 3.0 : learn programming now! / Rob Miles. by Series:
Material type: Text Text; Format: print
Publication details: Redmond, Wash. : Microsoft Press, c2009
Availability: Items available for loan: UMK Kampus Jeli (1)Call number: QA76.76.C672 M54 2009 .

45.
Nintendo magic : winning the videogame wars / by Osamu Inoue ; translated by Paul Tuttle Starr. by
Material type: Text Text; Format: print
Publication details: New York : Vertical, 2010
Other title:
  • Nintendō. English
Availability: Items available for loan: UMK Kampus Kota (1)Call number: HD9993.E452 I56 2010. Not available: UMK Kampus Kota: Damaged (1).

46.
Write your way into animation : create a writing career in animation and games / Christy Marx. by
Material type: Text Text; Format: print
Publication details: New York : Elsevier, 2010
Availability: Items available for loan: UMK Kampus Bachok (2)Call number: PN1996 .M444 2010 OS, ...

47.
End-to-end game development : creating independent serious games and simulations from start to finish / Nicholas Iuppa and Terry Borst. by
Material type: Text Text; Format: print
Publication details: Burlington, MA : Focal Press, c2010
Availability: Items available for loan: UMK Kampus Bachok (1)Call number: QA76.76.C672 L87 2010 OS.

48.
Character development and storytelling for games / Lee Sheldon. by
Material type: Text Text; Format: print
Publication details: Boston : Thomson Course Technology, c2004
Availability: Not available: UMK Kampus Kota: Damaged (1). UMK Kampus Kota: In Processing(Cataloging) (1).

49.
Game development essentials : game project management / John Hight, Jeannie Novak. by
Material type: Text Text; Format: print
Publication details: Clifton Park, NY : Thomson Delmar Learning, c2008
Other title:
  • Game project management
Availability: Not available: UMK Kampus Kota: Damaged (1).

50.
Innovation and marketing in the video game industry : avoiding the performance trap / David Wesley and Gloria Barczak. by
Material type: Text Text; Format: print ; Literary form: Not fiction
Publication details: Farnham, Surrey, England : Burlington, VT : Gower ; Ashgate, c2010
Availability: Items available for loan: UMK Kampus Kota (2)Call number: HD9993.E452 W47 2010, ... Not available: UMK Kampus Kota: Damaged (1).

51.
Making great games : an insider's guide to designing and developing the world's greatest video games / Michael Thornton Wyman. by
Material type: Text Text; Format: print ; Literary form: Not fiction
Publisher: Oxford, UK ; Burlington, MA : Focal Press, 2011Copyright date: ©2011
Availability: Items available for loan: UMK Kampus Bachok (1)Call number: GV1469.34.A97 W96 2011. Not available: UMK Kampus Kota: Damaged (1).

52.
Interactive storytelling for video games : a player-centered approach to creating memorable characters and stories / Josiah Lebowitz, Chris Klug. by
Material type: Text Text; Format: print ; Literary form: Not fiction
Publisher: Burlington, MA : Focal Press, c2011Copyright date: ©2011
Availability: Items available for loan: UMK Kampus Bachok (1)Call number: GV1469.34.A97 L43 2011. Not available: UMK Kampus Kota: Damaged (1).

53.
The great journey : Halo, the art of building worlds / Martin Robinson ; foreword by Frank O'Connor. by
Material type: Text Text; Format: print
Publication details: London : Titan Books, 2011
Other title:
  • Halo : the art of building worlds
Availability: Items available for loan: UMK Kampus Bachok (1)Call number: GV1469.3 M37 2011.

54.
Videogames / James Newman. by
Edition: 2nd ed.
Material type: Text Text; Format: print
Publication details: London ; New York : Routledge, 2013
Availability: Items available for loan: UMK Kampus Bachok (1)Call number: GV1469.3 .N48 2013. Not available: UMK Kampus Kota: Damaged (1).

55.
Understanding video games : the essential introduction / by Simon Egenfeldt-Nielsen, Jonas Heide Smith, and Susana Pajares Tosca. by
Edition: 2nd ed.
Material type: Text Text; Format: print
Publication details: New York : Routledge, 2013
Availability: Items available for loan: UMK Kampus Bachok (1)Call number: GV1469.3 .E44 2013. Not available: UMK Kampus Kota: Damaged (1).

56.
Ethnographies of the videogame : gender, narrative and praxis / by Helen Thornham. by
Material type: Text Text; Format: print
Publication details: Farnham, Surrey, England ; Burlington, VT : Ashgate, c2011
Availability: Items available for loan: UMK Kampus Kota (1)Call number: GN347 .T46 2011.

57.
The art of dead space / Martin Robinson. by
Material type: Text Text; Format: print
Publication details: London : Titan, 2013
Availability: Items available for loan: UMK Kampus Bachok (2)Call number: GV1469.37 .R63 2013, ...

58.
Set the action! : creating backgrounds for compelling storytelling in animation, comics, and games / Elvin A.Hernandez. by
Material type: Text Text; Format: print
Publication details: Burlington, MA : Focal Press, 2013
Availability: Items available for loan: UMK Kampus Bachok (1)Call number: N7430.7 .H47 2013.

59.
Creating games with Unity and Maya : how to develop fun and marketable 3D games / Adam Watkins. by
Material type: Text Text; Format: print
Publication details: Burlington, MA : Focal Press, c2011
Availability: Items available for loan: UMK Kampus Bachok (1)Call number: QA76.76.C672 W322 2011.

60.
Interactive storytelling for video games : a player-centered approach to creating memorable characters and stories / Josiah Lebowitz, Chris Klug. by
Material type: Text Text; Format: print
Publication details: Burlington, MA : Focal Press, c2011
Availability: Items available for loan: UMK Kampus Jeli (1)Call number: GV1469.34.A97 L43 2011.

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