Game development essentials : game simulation development /
William Muehl, Jeannie Novak.
- Clifton Park, NY : Thomson / Delmar Learning, c2008.
- xxvii, 242 p. : ill. (chiefly col.) ; 26 cm. + 1 CD-ROM (4 3/4 in.)
Includes bibliographical references (p. 225-233) and index
History: how did we get here? -- Audience: who uses simulations & why? -- Education: game simulations for learning and instruction -- Business: simulating the workplace -- Military: virtual soldiers on a simulated battlefield -- Sports: bringing the action into the living room -- Creative arts: tools that challenge and inspire -- Sandboxes: open-ended simulations -- The futures: where we're going.